svtriobj.ids
Triggers listed in this file have their trigger object saved (in memory) and are therefore compatible with the Trigger() trigger.
50 0x0002 AttackedBy(O:Object*,I:Style*AStyles) 0x0003 Help(O:Object*) 0x0004 Joins(O:Object*) 0x0005 Leaves(O:Object*) 0x0006 ReceivedOrder(O:Object*,I:Order ID*) 0x0007 Said(O:Object*,I:Dialog ID*) 0x0008 TurnedBy(O:Object*) 0x400A Alignment(O:Object*,I:Alignment*Align) 0x400B Allegiance(O:Object*,I:Allegience*EA) 0x400C Class(O:Object*,I:Class*Class) 0x400D Exists(O:Object*) 0x400E General(O:Object*,I:General*General) 0x4010 HP(O:Object*,I:Hit Points*) 0x4011 HPGT(O:Object*,I:Hit Points*) 0x4012 HPLT(O:Object*,I:Hit Points*) 0x4013 LOS(O:Object*,I:Range*) 0x4014 Morale(O:Object*,I:Morale*) 0x4015 MoraleGT(O:Object*,I:Morale*) 0x4016 MoraleLT(O:Object*,I:Morale*) 0x4017 Race(O:Object*,I:Race*Race) 0x4018 Range(O:Object*,I:Range*) 0x4019 Reputation(O:Object*,I:Reputation*) 0x401A ReputationGT(O:Object*,I:Reputation*) 0x401B ReputationLT(O:Object*,I:Reputation*) 0x401C See(O:Object*) 0x401D Specifics(O:Object*,I:Specifics*Specific) 0x0020 HitBy(O:Object*,I:Style*AStyles) 0x4028 NumCreature(O:Object*,I:Number*) 0x4029 NumCreatureLT(O:Object*,I:Number*) 0x402A NumCreatureGT(O:Object*,I:Number*) 0x402C HPPercent(O:Object*,I:Hit Points*) 0x402D HPPercentLT(O:Object*,I:Hit Points*) 0x402E HPPercentGT(O:Object*,I:Hit Points*) 0x002F Heard(O:Object*,I:ID*) 0x4037 StateCheck(O:Object*,I:State*State) 0x4038 NotStateCheck(O:Object*,I:State*State) 0x403C Reaction(O:Object*,I:Value*Reaction) 0x403D ReactionGT(O:Object*,I:Value*Reaction) 0x403E ReactionLT(O:Object*,I:Value*Reaction) 0x4043 InParty(O:Object*) 0x4044 CheckStat(O:Object*,I:Value*,I:StatNum*Stats) 0x4045 CheckStatGT(O:Object*,I:Value*,I:StatNum*Stats) 0x4046 CheckStatLT(O:Object*,I:Value*,I:StatNum*Stats) 0x004A Died(O:Object*) 0x004B Killed(O:Object*) 0x004C Entered(O:Object*) 0x404D Gender(O:Object*,I:Sex*Gender) 0x0052 Opened(O:Object*) 0x0053 Closed(O:Object*) 0x0054 Detected(O:Object*) 0x0055 Reset(O:Object*) 0x0056 Disarmed(O:Object*) 0x0057 Unlocked(O:Object*)