seq.ids

For use with the following script actions:
75
0 ANIM_ATTACK
0 SEQ_ATTACK
1 ANIM_AWAKE
1 SEQ_AWAKE
2 ANIM_CAST
2 SEQ_CAST
3 ANIM_CONJURE
3 SEQ_CONJURE
4 ANIM_DAMAGE
4 SEQ_DAMAGE
5 ANIM_DIE
5 SEQ_DIE
6 ANIM_HEAD_TURN
6 SEQ_HEAD_TURN
7 ANIM_READY
7 ANIM_STAND
7 SEQ_READY
8 ANIM_SHOOT
8 SEQ_SHOOT
9 ANIM_TWITCH
9 SEQ_TWITCH
10 ANIM_WALK
10 SEQ_WALK
11 ANIM_ATTACK_SLASH
11 SEQ_ATTACK_SLASH
12 ANIM_ATTACK_BACKSLASH
12 SEQ_ATTACK_BACKSLASH
13 ANIM_ATTACK_JAB
13 SEQ_ATTACK_JAB
14 ANIM_EMERGE
14 SEQ_EMERGE
15 ANIM_HIDE
15 SEQ_HIDE
16 SEQ_SLEEP
17 ANIM_DEFEND
20 ANIM_TALK
20 ANIM_TALK1
21 ANIM_TALK2
22 ANIM_TALK3
23 ANIM_STANDFIDGET1
24 ANIM_STANDFIDGET2
25 ANIM_STANCEFIDGET1
26 ANIM_STANCEFIDGET2
27 ANIM_STANDTOSTANCE
28 ANIM_STANCETOSTAND
29 ANIM_ATTACK1
30 ANIM_ATTACK2
31 ANIM_ATTACK3
32 ANIM_SPELL1
33 ANIM_SPELL2
34 ANIM_SPELL3
35 ANIM_GETUP
36 ANIM_MISC1
37 ANIM_MISC2
38 ANIM_MISC3
39 ANIM_MISC4
40 ANIM_MISC5
41 ANIM_MISC6
42 ANIM_MISC7
43 ANIM_MISC8
44 ANIM_MISC9
45 ANIM_MISC10
46 ANIM_MISC11
47 ANIM_MISC12
48 ANIM_MISC13
49 ANIM_MISC14
50 ANIM_MISC15
51 ANIM_MISC16
52 ANIM_MISC17
53 ANIM_MISC18
54 ANIM_MISC19
55 ANIM_MISC20
56 ANIM_MIMEATTACK1
57 ANIM_MIMEATTACK2
58 ANIM_MIMEATTACK3
59 ANIM_MIMEGETHIT
60 ANIM_MIMERUN
61 ANIM_MIMEWALK
62 ANIM_MIMESPELL1
63 ANIM_MIMESPELL2
64 ANIM_MIMESPELL3
65 ANIM_MIMEGETUP
66 ANIM_MIMEDIE
67 ANIM_MIMETALK1
68 ANIM_MIMETALK2
69 ANIM_MIMETALK3
70 ANIM_MIMESTANDFIDGET1
71 ANIM_MIMESTANDFIDGET2
72 ANIM_MIMESTANCEFIDGET1
73 ANIM_MIMESTANCEFIDGET2
74 ANIM_MIMESTAND
75 ANIM_MIMESTANCE
76 ANIM_MIMESTANCETOSTAND
77 ANIM_MIMESTANDTOSTANCE