instant.ids

Actions listed in this file are executed within dialog states, as opposed to being added to the action queue to execute when the dialog exits.

90
1 ActionOverride(O:Actor*,A:Action*)
2 AddWayPoint(P:WayPoint*)
7 CreateCreature(S:NewObject*,P:Location*)
9 DropItem(S:Object*,P:Location*)
10 Enemy()
11 EquipItem(S:Object*)
14 GetItem(S:Object*,O:Target*)
15 GiveItem(S:Object*,O:Target*)
16 GiveOrder(O:Object*,I:Order*)
17 Help()
19 JoinParty()
19 JoinPartyEx(I:JoinGroup*Boolean)
21 LeaveParty()
26 PlaySound(S:Sound*)
30 SetGlobal(S:Name*,S:Area*,I:Value*)
36 Continue()
49 MoveViewPoint(P:Target*,I:ScrollSpeed*Scroll)
50 MoveViewObject(O:Target*,I:ScrollSpeed*Scroll)
51 ClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
52 ClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)
53 ClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
54 ClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)
55 DoubleClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
56 DoubleClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)
57 DoubleClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
58 DoubleClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)
59 MoveCursorPoint(P:Target*,I:ScrollSpeed*Scroll)
60 ChangeAIScript(S:ScriptFile*,I:Level*)
61 StartTimer(I:ID*,I:Time*)
62 SendTrigger(O:Target*,I:TriggerNum*)
64 UndoExplore()
65 Explore()
66 DayNight(I:TimeOfDay*Time)
67 Weather(I:Weather*)
68 CallLightning(O:Target*)
82 CreateItem(S:ResRef*,I:Usage1*,I:Usage2*,I:Usage3*)
86 SetInterrupt(I:State*Boolean)
96 Rest()
102 MoraleSet(O:Target*,I:Morale*)
103 MoraleInc(O:Target*,I:Morale*)
104 MoraleDec(O:Target*,I:Morale*)
106 Shout(I:ID*)
109 IncrementGlobal(S:Name*,S:Area*,I:Value*)
110 LeaveAreaLUA(S:Area*,S:Parchment*,P:Point*,I:Face*DIR)
111 DestroySelf()
115 SetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)
116 TakePartyItem(S:Item*)
117 TakePartyGold(I:Amount*)
118 GivePartyGold(I:Amount*)
119 DropInventory()
120 StartCutScene(S:CutScene*)
121 StartCutSceneMode()
122 EndCutSceneMode()
123 ClearAllActions()
125 Deactivate(O:Object*)
126 Activate(O:Object*)
127 CutSceneId(O:Object*)
131 Kill(O:Object*)
132 VerbalConstant(O:Object*,I:Constant*soundOff)
133 ClearActions()
135 LockScroll()
136 UnlockScroll()
138 SetDialog(S:DialogFile*)
140 GiveItemCreate(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
141 GivePartyGoldGlobal(S:Name*,S:Area*)
143 OpenDoor(O:Object*)
144 CloseDoor(O:Object*)
146 Polymorph(I:AnimationType*Animate)
146 PolymorphEx(I:AnimationType*Animate,I:RangeModes*)
147 RemoveSpell(I:Spell*Spell)
147 RemoveSpellRES(S:RES*)
149 EquipMostDamagingMelee()
150 StartStore(S:Store*,O:Target*)
151 DisplayString(O:Object*,I:StrRef*)
152 ChangeAIType(O:Object*)
153 ChangeEnemyAlly(O:Object*,I:Value*EA)
154 ChangeGeneral(O:Object*,I:Value*General)
155 ChangeRace(O:Object*,I:Value*Race)
156 ChangeClass(O:Object*,I:Value*Class)
157 ChangeSpecifics(O:Object*,I:Value*Specific)
158 ChangeGender(O:Object*,I:Value*Gender)
159 ChangeAlignment(O:Object*,I:Value*Align)
160 ApplySpell(O:Target,I:Spell*Spell)
161 IncrementChapter(I:STRREF*)
162 ReputationSet(I:Reputation*)
163 ReputationInc(I:Reputation*)
164 AddexperienceParty(I:XP*)
165 AddexperiencePartyGlobal(S:Name*,S:Area*)
166 SetNumTimesTalkedTo(I:Num*)
167 StartMovie(S:ResRef*)
169 DestroyItem(S:ResRef*)
170 RevealAreaOnMap(S:ResRef*)
171 GiveGoldForce(I:Amount*)
172 ChangeTileState(O:Tile*, I:State*Boolean)
173 AddJournalEntry(I:Entry*)
175 SetLeavePartyDialogFile()
177 TriggerActivation(O:Object*,I:State*Boolean)
181 ReallyForceSpell(O:Target,I:Spell*Spell)
182 MakeUnselectable(I:Time*)
185 SetMasterArea(S:Name*)
186 EndCredits()
187 StartMusic(I:Slot*,I:Flags*MFLAGS)
188 TakePartyItemAll(S:Item*)
190 FinalSave()
193 TakePartyItemRange(S:Item*)
194 ChangeAnimation(S:ResRef*)
195 Lock(O:Object*)
196 Unlock(O:Object*)
197 MoveGlobal(S:Area*,O:Object*,P:Point*)
199 TextScreen(S:TextList*)
201 DetectSecretDoor(O:Object*)
202 FadeToColor(P:Point*, I:Blue*)
203 FadeFromColor(P:Point*, I:Blue*)
204 TakePartyItemNum(S:ResRef*,I:Num*)
209 SpawnPtActivate(O:Object*)
210 SpawnPtDeactivate(O:Object*)
211 SpawnPtSpawn(O:Object*)
212 GlobalShout(I:ID*)
213 StaticStart(O:Object*)
214 StaticStop(O:Object*)
216 AddFamiliar()
217 RemoveFamiliar()
218 PauseGame()
219 ChangeAnimationNoEffect(S:ResRef*)
220 TakeItemListParty(S:ResRef*)
221 SetMoraleAI(I:Morale*MoraleAI)
222 IncMoraleAI(I:Morale*)
223 DestroyAllEquipment()
224 GivePartyAllEquipment()
225 MoveBetweenAreas(S:Area*,P:Location*,I:Face*DIR)
226 TakeItemListPartyNum(S:ResRef*,I:Num*)
227 CreateCreatureObject(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
228 CreateCreatureImpassable(S:NewObject*,P:Location*,I:Face*DIR)
230 RestParty()
231 CreateCreatureDoor(S:NewObject*,P:Location*,I:Face*DIR)
232 CreateCreatureObjectDoor(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
233 CreateCreatureObjectOffScreen(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
234 MoveGlobalObjectOffScreen(O:Object*,O:Target*)
235 SetQuestDone(I:STRREF*)
236 StorePartyLocations()
237 RestorePartyLocations()
240 ReallyForceSpellDead(O:Target,I:Spell*Spell)
241 Calm(O:Object)
242 Ally()
244 SaveLocation(S:Area*,S:Global*,P:Point*)
245 SaveObjectLocation(S:Area*,S:Global*,O:Object*)
246 CreateCreatureAtLocation(S:Area*,S:Global*,S:ResRef*)
247 SetToken(S:Token*,I:STRREF*)
248 SetTokenObject(S:Token*,O:Object)
249 SetGabber(O:Object)
250 CreateCreatureObjectCopy(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
251 HideAreaOnMap(S:ResRef*)
252 CreateCreatureObjectOffset(S:ResRef*,O:Object*,P:Offset*)
253 ContainerEnable(O:Object,I:Bool*BOOLEAN)
255 AddGlobals(S:Name*,S:Name2*)
256 CreateItemGlobal(S:Global*,S:Area*,S:ResRef*)
259 AddXPObject(O:Object*,I:XP*)
260 DestroyGold(I:Gold*)
261 SetHomeLocation(P:Point*)
262 DisplayStringNoName(O:Object*,I:StrRef*)
263 EraseJournalEntry(I:STRREF*)
272 CreateVisualEffect(S:Object*,P:Location*)
273 CreateVisualEffectObject(S:DialogFile*,O:Target*)
274 AddKit(I:Kit*KIT)
275 StartCombatCounter()
280 DestroyAllDestructableEquipment()
280 DestroyAllFragileEquipment(I:Type*ITEMFLAG)
286 HideGUI()
287 UnhideGUI()
301 AmbientActivate(O:Object*,I:State*BOOLEAN)
317 PlaySong(I:Song*)
330 AddAreaType(I:Type*AREATYPE)
331 RemoveAreaType(I:Type*AREATYPE)
332 AddAreaFlag(I:Type*AREAFLAG)
333 RemoveAreaFlag(I:Type*AREAFLAG)
345 SetSequence(I:Sequence*SEQ)
356 TransformItem(S:OldItem*,S:NewItem*)
357 ForceRandomEncounter(S:Area*)
359 SetMusic(I:Slot*MUSIC,I:Song*SONGLIST)
360 ChangeStoreMarkup(S:Store*,I:BuyMarkup*,I:SellMarkup*)
361 DisplayStringPoint(I:Strref*,P:Location*)
364 SetGlobalRandom(S:Name*,S:Area*,I:Count*,I:Size*)
367 SetWorldmap(S:Worlmap*)
369 StartRandomTimer(I:TimerID*,I:MinTime*,I:MaxTime*)
370 ChangeStat(O:Object*,I:Stat*Stats,I:Value*,I:Modifier*StatMod)
371 ResetMorale(I:Failure*BOOLEAN,I:Level*)
373 AddWorldmapAreaFlag(S:Area*,I:Type*WMPFLAG)
374 RemoveWorldmapAreaFlag(S:Area*,I:Type*WMPFLAG)
377 SetGlobalTimerRandom(S:Name*,S:Area*,I:Min*GTimes,I:Max*GTimes)
378 ExportParty(S:Name*)
379 TakeCreatureItems(O:Object*,I:Type*TAKEITM)
380 TakeObjectGoldGlobal(S:Name*,S:Area*,O:Object*)
381 GiveObjectGoldGlobal(S:Name*,S:Area*,O:Object*)
382 JoinPartyOverride()
384 AddXPWorth(O:Object*)
387 SetCutSceneBreakable(I:Breakable*BOOLEAN)
388 DisplayStringHeadNoLog(O:Object*,I:StrRef*)
389 SetItemFlags(S:ItemName*,I:Flags*INVITEM,I:SetReset*BOOLEAN)
390 DisableAI(O:Object*,I:Disable*BOOLEAN)
391 ChangeFaction(O:Object*,I:Value*Faction)
391 SetFaction(O:Object*,I:Value*Faction)
392 ChangeTeam(O:Object*,I:Value*Team)
393 SetPortalCursor(O:Object*,I:Value*PORTAL,I:SetReset*BOOLEAN)
404 BitSet(S:Name*,S:Scope*,I:Bit*Bits)
405 BitClear(S:Name*,S:Scope*,I:Bit*Bits)
407 TeleportParty(S:Area*,P:Point*,I:Face*)
408 DisplayStringPointLog(I:Strref*,P:Location*)
409 ResetPlayerAI()
412 ZoomLock(I:Lock*BOOLEAN)
413 ForceAttack(O:Object*,O:Target*)
414 GenerateModronMaze()
416 GeneratePartyMember(P:Location,I:Value*Specific)
417 SetNamelessDisguise(I:DisguiseNum*Disguise)
418 StickySinisterPoof(S:BamResRef*,O:Object*,I:Iterations*)
419 SetNamelessClass(I:Value*Class)
420 DisableFogDither()
421 EnableFogDither()
422 DisableSpriteDither()
423 EnableSpriteDither()
424 Damage(O:Target*,I:Delta*Delta,I:Modifier*Bones)
425 FloatMessage(O:Object*,I:StrRef*)
426 FloatMessageFixed(P:Location*,I:StrRef*)
427 FloatMessageRnd(O:Object*,S:Pool*)
428 FloatMessageFixedRnd(P:Location*,S:Pool*)
429 KillFloatMessage(O:Object*)
430 PermanentStatChange(O:Object*,I:StadID*Stats,I:Delta*Delta,I:Modifier*Bones)
431 DestroyPartyItem(S:Object*,I:All*Boolean)
432 TransformPartyItem(S:OldObject*,S:NewObject*,I:Charge1*,I:Charge2*,I:Charge3*)
433 ForceAIScript(S:ScriptFile*,O:Target*,I:Level*Scrlev)
434 QuitGame(I:Value*MovVal,I:Value*MovVal,I:Value*MovVal)
435 ExploreMapChunk(P:Center*,I:Radius*,I:Mode*)
437 FloatRebus(O:Target*)
438 ChangeDialog(O:Object*,S:ResRef*)
439 SetDoorLocked(O:Object*,I:Locked*Boolean)
440 ChangeColor(I:Range*ClownRge,I:Color*ClownClr)
441 IncrementProficiency(O:Target*,I:SlotNum*WProf,I:Modifier*)
442 IncrementExtraProficiency(O:Target*,I:Modifier*)
443 ForceFacing(O:Object*,I:Dir*)
444 SinisterPoof(S:BamResRef*,P:Location*,I:Itterations*)
445 CreateCreatureAtFeet(S:ResRef*)
446 IncrementGlobalOnce(S:Name1*,S:Area1*,S:Name2*,S:Area2*,I:Val*)
446 IncrementGlobalOnceEx(S:Var1*,S:Var2*,I:Val*)
448 SavePlace()
450 FullHeal(O:Object*)
451 FullHealEx(O:Object*)
455 DestroyItemObject(S:Object*,O:Target*,I:All*Boolean)
456 FixEngineRoom()
457 PlaySoundNotRanged(S:Sound*)
458 DestroyPartyGold(I:Amount*)
461 SetCorpseEnabled(S:Name*,I:State*)
462 GiveExperience(O:Object*,I:Amount*)