damages.ids

For use with the HitBy() trigger.

13
0x0001 ACID
0x0002 COLD
0x0000 CRUSHING
0x0004 ELECTRICITY
0x0008 FIRE
0x0010 PIERCING
0x0020 POISON
0x0040 MAGIC
0x0080 MISSILE
0x0100 SLASHING
0x0200 MAGICFIRE
0x0400 MAGICCOLD
0x0800 STUNNING