chase.ids
Actions listed in this file continue to execute even when their area is being unloaded. This allows scripted chases across master area changes — the runner will follow its target through the area transition.
90 3 Attack(O:Target*) 5 BackStab(O:Target*) 22 MoveToObject(O:Target*) 31 Spell(O:Target*,I:Spell*Spell) 34 UseItem(S:Object*,O:Target*) 94 GroupAttack(O:Target*) 95 SpellPoint(P:Target*,I:Spell*Spell) 97 UseItemPoint(S:Item,P:Target*,I:Ability*) 97 UseItemPointSlot(P:Target*,I:Slot*) 98 AttackNoSound(O:Target*) 105 AttackOneRound(O:Target*) 113 ForceSpell(O:Target,I:Spell*Spell) 114 ForceSpellPoint(P:Target,I:Spell*Spell) 124 Berserk() 134 AttackReevaluate(O:Target*,I:ReevaluationPeriod*) 160 ApplySpell(O:Target,I:Spell*Spell) 180 MoveToObjectFollow(O:Object*) 208 MoveToObjectNoInterrupt(O:Object*) 400 RunningAttack(O:Target*) 401 RunningAttackNoSound(O:Target*)