alignmnt.2da
This file defines what class is allowed for listed alignments of the character.
The first row (titles of columns ) is filled by identifiers of the alignments.
The first column is filled by class/kits names.
The crossings of the certain identifiers indicate if class/kit could be used with the current alignment of character - used for character creation.
In BG2 ToB we have:
2DA V1.0
0
L_G L_N L_E N_G N_N N_E C_G C_N C_E
MAGE 1 1 1 1 1 1 1 1 1
FIGHTER 1 1 1 1 1 1 1 1 1
CLERIC 1 1 1 1 1 1 1 1 1
THIEF 0 1 1 1 1 1 1 1 1
BARD 0 1 0 1 1 1 0 1 0
PALADIN 1 0 0 0 0 0 0 0 0
DRUID 0 0 0 0 1 0 0 0 0
RANGER 1 0 0 1 0 0 1 0 0
FIGHTER_MAGE 1 1 1 1 1 1 1 1 1
FIGHTER_CLERIC 1 1 1 1 1 1 1 1 1
FIGHTER_THIEF 0 0 0 1 1 1 1 1 1
FIGHTER_MAGE_THIEF 0 0 0 1 1 1 1 1 1
MAGE_THIEF 0 0 0 1 1 1 1 1 1
CLERIC_MAGE 1 1 1 1 1 1 1 1 1
CLERIC_THIEF 0 0 0 1 1 1 1 1 1
FIGHTER_DRUID 0 0 0 0 1 0 0 0 0
FIGHTER_MAGE_CLERIC 1 1 1 1 1 1 1 1 1
CLERIC_RANGER 1 0 0 1 0 0 1 0 0
ABJURER 1 1 1 1 1 1 1 1 1
CONJURER 1 1 1 1 1 1 1 1 1
DIVINER 1 1 1 1 1 1 1 1 1
ENCHANTER 1 1 1 1 1 1 1 1 1
ILLUSIONIST 1 1 1 1 1 1 1 1 1
INVOKER 1 1 1 1 1 1 1 1 1
NECROMANCER 1 1 1 1 1 1 1 1 1
TRANSMUTER 1 1 1 1 1 1 1 1 1
BERSERKER 0 0 0 1 1 1 1 1 1
WIZARD_SLAYER 1 1 1 1 1 1 1 1 1
KENSAI 1 1 1 1 1 1 0 0 0
CAVALIER 1 0 0 0 0 0 0 0 0
INQUISITOR 1 0 0 0 0 0 0 0 0
UNDEAD_HUNTER 1 0 0 0 0 0 0 0 0
FERALAN 1 0 0 1 0 0 1 0 0
STALKER 1 0 0 1 0 0 1 0 0
BEASTMASTER 1 0 0 1 0 0 1 0 0
ASSASIN 0 1 1 1 1 1 1 1 1
BOUNTY_HUNTER 0 1 1 1 1 1 1 1 1
SWASHBUCKLER 0 1 1 1 1 1 1 1 1
BLADE 0 1 0 1 1 1 0 1 0
JESTER 0 1 0 1 1 1 0 1 0
SKALD 0 1 0 1 1 1 0 1 0
TOTEMIC_DRUID 0 0 0 0 1 0 0 0 0
SHAPESHIFTER 0 0 0 0 1 0 0 0 0
BEAST_FRIEND 0 0 0 0 1 0 0 0 0
TALOS 0 0 1 0 0 1 0 0 1
HELM 0 1 0 0 1 0 0 1 0
LATHANDER 1 0 0 1 0 0 1 0 0
SORCERER 1 1 1 1 1 1 1 1 1
MONK 1 1 1 0 0 0 0 0 0
BARBARIAN 1 1 1 1 1 1 1 1 1
WILDMAGE 1 1 1 1 1 1 1 1 1