dmgtypes.2da

This file externalizes sounds and visual effects for individual damage types. SOUND defines the sound effect played back when hit. ANIMATION1 and ANIMATION2 are the visuals for hit and lingering effect. NAME defines the damage type name.

In PSTEE we have:
2DA V1.0
*
            SOUND       ANIMATION1  ANIMATION2  NAME
FIRE        *           *           *           106736
PIERCING    HIT_02      *           *           106737
SLASHING    HIT_01      *           *           106738
CRUSHING    HIT_03      *           *           106739
MISSILE     HIT_04      *           *           106740
ELECTRICITY *           DMGSPARK    SPSPARKS    106741
COLD        *           D005DICE    *           106742
MAGIC       *           *           *           106743
ACID        ADDER06     *           *           106744
POISON      *           *           *           106745
MAGICFIRE   *           *           *           106746
MAGICCOLD   *           D005DICE    *           106747
STUNNING    *           *           *           106748
PORTAL      AR_PORT     EF02TPR2    *           -1
REBUS1      *           DABUS1      *           -1
REBUS2      *           DABUS2      *           -1
REBUS3      *           DABUS3      *           -1
REBUS4      *           DABUS4      *           -1
REBUS5      *           DABUS5      *           -1