profs.2da
This file defines how many proficiencies * a character will have at his/her creation, and how often he/she will get an other one.
First column is the list of classes identifiers.
2nd column is just the number of proficiency * given at the PC creation from the class defined in column 1st.
3rd column is the levels number that should be obtained to receive another proficiency *. A value of 0 causes a crash during character generation.
In IWD2 we have:
2DA V1.0
0
FIRST_LEVEL RATE
MAGE 1 6
FIGHTER 4 3
CLERIC 2 4
THIEF 2 4
BARD 2 4
PALADIN 4 3
DRUID 2 4
RANGER 4 3
FIGHTER_MAGE 4 3
FIGHTER_CLERIC 4 3
FIGHTER_THIEF 4 3
FIGHTER_MAGE_THIEF 4 3
MAGE_THIEF 2 4
CLERIC_MAGE 2 4
CLERIC_THIEF 2 4
FIGHTER_DRUID 4 3
FIGHTER_MAGE_CLERIC 4 3
CLERIC_RANGER 4 3
SORCERER 1 6
MONK 2 4
FIGHTER_MERCENARY 6 3
FIGHTER_WIZARD_SLAYER 4 3
FIGHTER_KENSAI 4 3
PALADIN_CAVALIER 4 3
PALADIN_INQUISITOR 4 3
PALADIN_VOTARY 4 3
RANGER_ARCHER 4 3
RANGER_STALKER 4 3
RANGER_GIANT_KILLER 4 3
THIEF_ASSASIN 2 4
THIEF_ARCANE_ROGUE 2 4
THIEF_SWASHBUCKLER 2 4
BARD_BLADE 2 4
BARD_RIDDLEMASTER 2 4
BARD_SKALD 2 4
DRUID_AES_DANA 2 4
DRUID_SHAPESHIFTER 2 4
DRUID_AVENGER 2 4
CLERIC_BANE 2 4
CLERIC_TEMPUS 2 4
CLERIC_SELUNE 2 4
ABJURER 1 6
CONJURER 1 6
DIVINER 1 6
ENCHANTER 1 6
ILLUSIONIST 1 6
INVOKER 1 6
NECROMANCER 1 6
TRANSMUTER 1 6
WILDMAGE 1 6
BARBARIAN 4 3