stweapon.2da

This file defines the starting weapon of new characters in BG1.
The first column defines the name of the class/multiclass.
The second column defines the weapon that should be created in the first weapon slot. Leave empty to create no weapon at all.
In BGEE we have:
2DA V1.0
STAF01
           WEAPON
MONK             
Note: It is not possible to define the number of item instances in a stack (e.g. for darts) or the number of charges. The engine will always create a single item instance with zero charges.