itemanim.2da
This file lists the character animation sequence to be played when an item ability is used.
In BG2EE we have:
2DA V1.0
-1
SEQUENCE
POTN00 -1
FIRESEED 8 The second column is the animation sequence to play (from seq.ids).
Bug:
The EE engine reads sequence entries from this file as their raw character values rather than converting them to the numbers they represent.
For example: To correctly insert
For example: To correctly insert
SEQ_SHOOT into the file, you must use the raw byte value 0x8 rather than the character ‘8’.