fogarea.2da

This file defines the visual aspect of the fog weather effect. ALPHA and CONTRAST define overall visibility. OUTER_(RED/GREEN/BLUE) defines color of the fog edges. INNER_(RED/GREEN/BLUE) defines color for the inner fog area. Values for each color channel are limited to the range [0, 255]. (Note: RED and BLUE columns are mixed up for both types, i.e. RED is BLUE and vice versa.) PRE_DISPERSE_SECONDS is the delay before fog particles start to disperse.

Fog can be defined for individual maps by putting the respective area code into the first column.

In BG2EE we have:
2DA V1.0
-1
      ALPHA   CONTRAST  OUTER_RED   OUTER_GREEN   OUTER_BLUE    INNER_RED   INNER_GREEN     INNER_BLUE  PRE_DISPERSE_SECONDS
1     0.75    120       211         211           211           211         211             211
2     0.10    100       0           0             205           224         255             255
3     0.10    100       238         232           170           238         232             170
4     0.10    100       238         232           170           238         232             170