PST Identifiers

90
1 ActionOverride(O:Actor*,A:Action*)
2 AddWayPoint(P:WayPoint*)
7 CreateCreature(S:NewObject*,P:Location*)
9 DropItem(S:Object*,P:Location*)
10 Enemy()
11 EquipItem(S:Object*)
14 GetItem(S:Object*,O:Target*)
15 GiveItem(S:Object*,O:Target*)
16 GiveOrder(O:Object*,I:Order*)
17 Help()
19 JoinParty()
19 JoinPartyEx(I:JoinGroup*Boolean)
21 LeaveParty()
26 PlaySound(S:Sound*)
312 PlaySoundNotRanged(S:Sound*)
30 SetGlobal(S:Name*,S:Area*,I:Value*)
36 Continue()
49 MoveViewPoint(P:Target*,I:ScrollSpeed*Scroll)
50 MoveViewObject(O:Target*,I:ScrollSpeed*Scroll)
51 ClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
52 ClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)
53 ClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
54 ClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)
55 DoubleClickLButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
56 DoubleClickLButtonObject(O:Target*,I:ScrollSpeed*Scroll)
57 DoubleClickRButtonPoint(P:Target*,I:ScrollSpeed*Scroll)
58 DoubleClickRButtonObject(O:Target*,I:ScrollSpeed*Scroll)
59 MoveCursorPoint(P:Target*,I:ScrollSpeed*Scroll)
60 ChangeAIScript(S:ScriptFile*,I:Level*)
61 StartTimer(I:ID*,I:Time*)
62 SendTrigger(O:Target*,I:TriggerNum*)
64 UndoExplore()
65 Explore()
66 DayNight(I:TimeOfDay*Time)
67 Weather(I:Weather*)
68 CallLightning(O:Target*)
82 CreateItem(S:ResRef*,I:Usage1*,I:Usage2*,I:Usage3*)
86 SetInterrupt(I:State*Boolean)
96 Rest()
102 MoraleSet(O:Target*,I:Morale*)
103 MoraleInc(O:Target*,I:Morale*)
104 MoraleDec(O:Target*,I:Morale*)
106 Shout(I:ID*)
109 IncrementGlobal(S:Name*,S:Area*,I:Value*)
111 DestroySelf()
115 SetGlobalTimer(S:Name*,S:Area*,I:Time*GTimes)
116 TakePartyItem(S:Item*)
117 TakePartyGold(I:Amount*)
118 GivePartyGold(I:Amount*)
119 DropInventory()
120 StartCutScene(S:CutScene*)
121 StartCutSceneMode()
122 EndCutSceneMode()
123 ClearAllActions()
125 Deactivate(O:Object*)
125 DeactivateEx(O:Object*,I:RenderMode*Boolean)
126 Activate(O:Object*)
127 CutSceneId(O:Object*)
131 Kill(O:Object*)
132 VerbalConstant(O:Object*,I:Constant*soundOff)
133 ClearActions()
135 LockScroll()
136 UnlockScroll()
138 SetDialog(S:DialogFile*)
140 GiveItemCreate(S:ResRef*,O:Object*,I:Usage1*,I:Usage2*,I:Usage3*)
141 GivePartyGoldGlobal(S:Name*,S:Area*)
143 OpenDoor(O:Object*)
144 CloseDoor(O:Object*)
146 Polymorph(I:AnimationType*Animate)
146 PolymorphEx(I:AnimationType*Animate,I:RangeModes*)
147 RemoveSpell(I:Spell*Spell)
149 EquipMostDamagingMelee()
151 DisplayString(O:Object*,I:StrRef*)
152 ChangeAIType(O:Object*)
153 ChangeEnemyAlly(O:Object*,I:Value*EA)
154 ChangeGeneral(O:Object*,I:Value*General)
155 ChangeRace(O:Object*,I:Value*Race)
156 ChangeClass(O:Object*,I:Value*Class)
157 ChangeSpecifics(O:Object*,I:Value*Specific)
158 ChangeGender(O:Object*,I:Value*Gender)
159 ChangeAlignment(O:Object*,I:Value*Align)
160 ApplySpell(O:Target*,I:Spell*Spell)
161 IncrementChapter(S:RESREF*)
162 ReputationSet(I:Reputation*)
163 ReputationInc(I:Reputation*)
164 AddexperienceParty(I:XP*)
164 Addpartyexperience(I:XP*)
165 AddexperiencePartyGlobal(S:Name*,S:Area*)
166 SetNumTimesTalkedTo(I:Num*)
167 StartMovie(S:ResRef*)
169 DestroyItem(S:Object*,O:Target*,I:All*)
171 CreatePartyGold(I:Amount*)
201 SetGlobalTint(I:Red*,I:Green*,I:Blue*)
202 IncrementGlobalOnce(S:Name1*,S:Area1*,S:Name2*,S:Area2*,I:Val*)
203 IncrementKillStat(I:StatID*Killstat)
204 FadeToBlack()
205 FadeFromBlack()
207 SavePlace()
209 SetTextColor(I:TextColor*Color)
210 FloatMessage(O:Object*,I:StrRef*)
211 FloatMessageFixed(P:Location*,I:StrRef*)
212 FloatMessageRnd(O:Object*,I:Pool*)
213 FloatMessageFixedRnd(P:Location*,I:Pool*)
214 KillFloatMessage(O:Object*)
216 FullHeal(O:Object*)
217 PermanentStatChange(O:Object*,I:StadID*Stats,I:Delta*Delta,I:Modifier*Bones)
220 StartRandomTimer(I:ID*,I:MinTime*,I:MinTime*)
221 DestroyPartyGold(I:Amount*)
222 DestroyPartyItem(S:Object*,I:All*)
223 TransformItem(S:OldObject*,O:Creature*,S:NewObject*,I:Charge1*,I:Charge2*,I:Charge3*)
224 TransformPartyItem(S:OldObject*,S:NewObject*,I:Charge1*,I:Charge2*,I:Charge3*)
226 GenerateModronMaze()
30 GlobalSet(S:Name*,S:Area*,I:Value*)
227 GlobalBAND(S:Name*,S:Area*,I:Value*)
228 GlobalBOR(S:Name*,S:Area*,I:Value*)
229 GlobalSHR(S:Name*,S:Area*,I:Value*,I:ShiftIn*Boolean)
230 GlobalSHL(S:Name*,S:Area*,I:Value*,I:ShiftIn*Boolean)
231 GlobalMAX(S:Name*,S:Area*,I:Value*)
232 GlobalMIN(S:Name*,S:Area*,I:Value*)
233 GlobalSetGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
234 GlobalAddGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
235 GlobalSubGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
236 GlobalANDGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
237 GlobalORGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
238 GlobalBANDGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
239 GlobalBORGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
240 GlobalSHRGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*,I:ShiftIn*Boolean)
241 GlobalSHLGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*,I:ShiftIn*Boolean)
242 GlobalMAXGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
243 GlobalMINGlobal(S:Name1*,S:Area1*,S:Name2*,S:Area2*)
244 BitSet(S:Name*,S:Area*,I:Bit*Bits)
245 BitClear(S:Name*,S:Area*,I:Bit*Bits)
246 ForceAIScript(S:ScriptFile*,O:Target*,I:Level*Scrlev)
247 ExploreMapChunk(P:Center*,I:Radius*,I:Mode*)
267 StartSong(I:Song*Songs,P:Where*,I:How*SongFlag)
259 Damage(O:Target*,I:Delta*Delta,I:Modifier*Bones)
260 GlobalXOR(S:Name*,S:Area*,I:Value*)
261 GlobalXORGlobal(S:Name*,S:Area*,S:Name2*,S:Area2*)
262 ChangeColor(I:Range*ClownRge,I:Color*ClownClr)
264 BuyStuff(S:Item*,I:Qty*,I:Price*)
265 IncrementProficiency(O:Target*,I:SlotNum*WProf,I:Modifier*)
267 StartSong(I:Song*Songs,P:Where*,I:How*SongFlag)
268 SetFaction(O:Object*,I:Value*Faction)
268 ChangeFaction(O:Object*,I:Value*Faction)
269 SetTeam(O:Object*,I:Value*Team)
269 ChangeTeam(O:Object*,I:Value*Team)
270 ForceAttack(O:Object*,O:Target*)
271 ForceFacing(O:Object*,I:Dir*)
272 ChangeDialog(O:Object*,S:ResRef*)
273 SetInternal(O:Object*,I:Index*Internal,I:Value*)
274 IncInternal(O:Object*,I:Index*Internal,I:Value*)
276 SetDoorLocked(O:Object*,I:Locked*Boolean)
277 IncrementExtraProficiency(O:Target*,I:Modifier*)
278 ActivatePortalCursor(O:Object*,I:Value)
279 EnablePortalTravel(O:Object*,I:Value)
280 SetSavedLocation(P:Where*,I:Face*)
281 TeleportParty(S:Area*,P:Point*,I:Face*)
282 StopMoving()
283 SetMazeEasier()
284 SetMazeHarder()
285 FixEngineRoom()
286 SetCorpseEnabled(S:Name*,I:State*)
287 DebugOutput(S:Message*)
288 SetNamelessDeath(I:AreaNum*,P:Dest*,I:State*Animstat)
289 SetNamelessDeathParty(P:Dest*,I:Reserved*)
290 SetNamelessDisguise(I:DisguiseNum*Disguise)
291 SinisterPoof(S:BamResRef*,P:Location*,I:Itterations*)
292 StickySinisterPoof(S:BamResRef*,O:Object*,I:Itterations*)
293 SetNamelessClass(I:Value*Class)
295 CreateCreatureAtFeet(S:ResRef*)
305 FullHealEx(O:Object*)
306 GiveExperience(O:Object*,I:Amount*)
309 QuitGame(I:Value*MovVal,I:Value*MovVal,I:Value*MovVal)
311 GeneratePartyMember(P:Location*,I:Value*Specific)