xnewarea.2da

This file defines the position, icon, links and resource for additional areas on the worldmap. It is used probably only in case of SoA worldmap in ToB.

In BG2EE we have:
2DA V1.0
*
         AREA      SCRIPT    FLAGS    ICON    LOCX    LOCY    LABEL    NAME    LINK_2DA    N_LINKS    E_LINKS    S_LINKS    W_LINKS LINKS_TO
1        AR3000    AR3000    7        28      773     640     66122    66122   XL3000      0          3          6          0     13
where:
generally this structure is according to the WMP file format area entries.
first column is just the number of the area on this list and other:
Offfset in WMP area entry column in XNEWAREA.2DA Description
0x0008 AREA AREA resref for this area
N/A SCRIPT Area script
0x0030 FLAGS Bitmap indicating status of area:
  • bit 0: is area visible?
  • bit 1: unknown
  • bit 2: set if area can be visited
  • bit 3: set if area has been visited
  • bits 4-31: unused?
0x0034 ICON Sequence within BAM file for the icons for this area.
0x0038 LOCX X coordinate of this area within the world map
0x003c LOCY Y coordinate of this area within the world map
0x0040 LABEL Name of this location (as seen on captions)
0x0044 NAME Same as field at 0x40? (or perhaps name for tooltips?)
N/A LINK_2DA Resref to 2DA file consisting of the Area links entries for this area.
0x0054 N_LINKS Count of entries in the first group (North) of area links from this area.
0x005c E_LINKS Count of entries in the second group (East) of area links from this area.
0x0064 S_LINKS Count of entries in the third group (South) of area links from this area.
0x006c W_LINKS Count of entries in the fourth group (West) of area links from this area.
N/A LINKS_TO Numer of links to this area