speech.2da

No description available yet.

In BG2EE we have:
2DA V1.0
0
                       OFFSET     NUM        
*                      *          *
INITIAL_MEETING        0          1          
MORALE                 1          1          
HAPPY                  2          1          
UNHAPPY_ANNOYED        3          1          
UNHAPPY_SERIOUS        4          1          
UNHAPPY_BREAKING_POINT 5          1          
LEADER                 6          1          
TIRED                  7          1          
BORED                  8          1          
BATTLE_CRY             9          5          
ATTACK                 14         4          
DAMAGE                 18         1          
DYING                  19         1          
HURT                   20         1          
AREA_FOREST            21         1          
AREA_CITY              22         1          
AREA_DUNGEON           23         1          
AREA_DAY               24         1          
AREA_NIGHT             25         1          
SELECT                 *          *          
SELECT_COMMON          26         6          
SELECT_ACTION          32         7
SELECT_RARE            63         2
INTERACTION            39         5          
INSULT                 44         3          
COMPLIMENT             47         3          
SPECIAL                50         3          
REACT_TO_DIE_GENERAL   53         1          
REACT_TO_DIE_SPECIFIC  54         1          
MISCELLANEOUS          55         19         
RESPONSE_TO_COMPLIMENT 55         3          
RESPONSE_TO_INSULT     58         3          
HOSTILE_DIALOG         61         1          
DEFAULT_DIALOG         62         1          
EXISTANCE              69         5          
ACTION_2               35         2          
CRITICAL_HIT           65         1          
CRITICAL_MISS          66         1          
IMMUNE_TO_WEAPON       67         1          
INVENTORY_FULL         68         1          
PICKED_POCKET          69         1          
HIDDEN                 70         1          
SPELL_DISRUPTED        71         1          
SET_TRAP               72         1