extanim.2da

This file can be used to define various properties of new creature animations. It was used until the EEs moved to PST-style ini files.

Columns:
In BG2EE we have:
2DA V1.0
*
          ARMOR_MAX_CODE CAN_LIE_DOWN DETECTED_BY_INFRAVISION DOUBLE_BLIT EQUIP_HELMET SPLIT_BAMS COLOR_BLOOD COLOR_CHUNKS FALSE_COLOR HEIGHT_CODE HEIGHT_CODE_HELMET HEIGHT_CODE_SHIELD SND_FREQ PERSONAL_SPACE RESREF RESREF_PAPERDOLL RESREF_ARMORBASE RESREF_ARMORSPECIFIC RESREF_SHADOW
32578     0              1            1                       0           0            1          47          0            0           NONE        NONE               NONE               6        3              NRWZ   NONE             0                0                    NONE