BG2: SoA Trap Scripts


Container traps - CT (they have Opened() as a trigger and are used mostly on chests and doors.):
CTAR - TRAP_ARROW
CTAR2 - TRAP_ARROW x10 each delayed by 1s
CTAR3 - TRAP_ARROW_SLAYING
CTAR4 - TRAP_ARROW_ACID
CTAR5 - TRAP_ARROW_BITING
CTAR6 - TRAP_ARROW_DETONATION
CTAR7 - TRAP_ARROW_DISPELLING
CTAR8 - TRAP_ARROW_FIRE
CTAR9 - TRAP_ARROW_ICE
CTAR10 - TRAP_ARROW_PIERCING
CTAS - WIZARD_AGANNAZAR_SCORCHER
CTCK - WIZARD_CLOUDKILL
CTCL - TRAP_CALL_LIGHTNING
CTCON - TRAP_CONFUSION
CTCORB - TRAP_CHROMATIC_ORB
CTDC - TRAP_DIRE_CHARM
CTFB - TRAP_FIREBALL
CTFB2 - TRAP_FIREBALL x5 each delayed by 2s
CTFR - TRAP_FROST
CTFS - TRAP_FLAMESTRIKE
CTHP - TRAP_HOLD_PERSON
CTLB - TRAP_LIGHTNING_BOLT CTLB2 - TRAP_LIGHTNING_BOLT x2 delayed by 1s
CTMM - TRAP_MAGIC_MISSILE
CTMS - TRAP_MISCAST_MAGIC
CTPM - TRAP_CLOUDKILL
CTSC - TRAP_STINKING_CLOUD
CTSI - TRAP_SILENCE
CTWEREWO - Create two werewolves if Global "Infected"=1 at location : [-1.-1]


Ground traps - GT (they have Entered() as a trigger and are used mostly on floor.):
GTAR - Arrow Trap
GTAR2 - Arrow Trap(10 Arrows)
GTAR3 - Arrow of Slaying Trap
GTAR4 - Acid Arrow Trap
GTAR5 - Arrow of Biting Trap
GTAR6 - Arrow of Detonation Trap
GTAR7 - Arrow of Dispelling Trap
GTAR8 - Arrow of Fire Trap
GTAR9 - Arrow of Ice Trap
GTAR10 - Arrow of Piercing Trap
GTAS - Agannazar's Scorcher Trap
GTCK - TRAP_CLOUDKILL
GTCL - Call Lightning Trap
GTCON - Confusion Trap
GTCORB - Chromatic Orb Trap
GTDC - Dire Harm Trap
GTFB - Fireball Trap
GTFB2 - Fireball Trap(5 fireballs)
GTFR - Frost Trap
GTFS - Flamestrike Trap
GTGW - Glyph of Warding Trap
GTHP - Hold Trap
GTLB - Lightning Trap
GTMIS - Miscast Magic Trap // add the condition See([PC.0.0.MAGE])
GTMM - Magic Missile Trap
GTMS - Summoning Trap
GTPM - Cloud Kill Trap
GTSC - Stinking Cloud Trap
GTSI - Silence Trap
GTSPID - Summon the following creatures : ("SPIDWR01",[2513.2582],0) ("SPIDSW01",[2443.2592],0) and ("SPIDPH01",[2375.2606],0)
GTSPIKE - Hallway Spikes Trap
GTST - Skull
GTTS - True Sight Trap
GTWEB - Web Trap
GTWEREWO - Create two werewolves if Global "Infected"=1 at location : [-1.-1]

Ground AND Containers trap (IF OR(2) Entered([ANYONE]) Opened([ANYONE]))
GDARTS - Poison Dart Trap
GSLIME - Slime Trap
GSPEAR - Spear shoots up from ground trap
GVENT - High Damage Trap
GT001 - Power Word Sleep
GT002 - Power Word Silence
GT003 - Power Word Stun
GT004 - Ray of Enfeeblement
GT005 - Spell Thrust
GT006 - Flesh to Stone
GT007 - True Sight
GT008 - Chain Lightning
GT009 - Death Spell
GT010 - Disintregrate
GT011 - Ruby ray of Reversal
GT012 - Delayed Blast Fireball
GT013 - Finger of Death
GT014 - Prismatic Ray
GT015 - Pierce Shield
GT016 - Incendiary Cloud
GT017 - Abi-Dalzims Horrid Wilting
GT018 - Maze
GT019 - Spellstrike
GT020 - Meteor Swarm
GT021 - Power Word Kill
GT022 - Wail of The Banshee
GT023 - Energy Drain
GT024 - Sleep Trap
GT025 - Horror Trap
GT026 - Melf's Acid Arrow Trap
GT027 - Slow Trap
GT028 - Icestorm Trap

Other
GTFB3 - Fireball Trap(Forced at specific point: 3185.1152) // have only "true" trigger